TitanFall - from the original creators of Call of Duty (Xbox One/Xbox 360/PC)

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plasmid303

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From Respawn, the key founders of Infinity Ward, comes a next-gen futuristic mech shooter, their first new IP since their split from Activision.

E3 trailer:

https://www.youtube.com/watch?v=KPm_GeGIUZs

E3 gameplay

https://www.youtube.com/watch?v=tv6lzSuTHhs

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Not much info to go on now since this was leaked early, but more should come during E3.

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet
 
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Re: TitanFall - from the original creators of Call of Duty (Xbox One/PC)

Lol sorta like the new anime attack on Titan . Titans are really making a comeback in the world.
 
Re: TitanFall - from the original creators of Call of Duty (Xbox One/PC)

if only it wasn't of Xbox one :(
 
Re: TitanFall - from the original creators of Call of Duty (Xbox One/PC)

- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

This sounds cool as ****.
 
Re: TitanFall - from the original creators of Call of Duty (Xbox One/PC)

Lol sorta like the new anime attack on Titan . Titans are really making a comeback in the world.

A little bit.

Would be nice if this title can catch the same sense of dread and mercilessness.
 
I just don't see this becoming the next big thing that I am sure they are hoping for. Mech games have always kind of been a niche market since they are pretty hard to get into and be good at. Unless they make cater to new people which I would love to see since Mech games are ****ing awesome and I would love to see a bunch of people playing.
 
I'm also a big fans of mechs in general, so it'll be interesting to see what happens in the industry if this gets popular. I'm a little surprised by the tone of this though, I expected something more steampunk or anime inspired going by the artwork and the title, but it seems much more familiar than that. But I suppose that's expected, since as Duck said it's a pretty niche market in the first place.
 
I just don't see this becoming the next big thing that I am sure they are hoping for. Mech games have always kind of been a niche market since they are pretty hard to get into and be good at. Unless they make cater to new people which I would love to see since Mech games are ****ing awesome and I would love to see a bunch of people playing.

:goodpost::exactly:

Looks interesting but I can't see this being the end all, and be all for MP. It's clearly a hybrid of COD and Halo mash together.
 
when they say this "Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations"

what does that really mean and will that result in a lag time when you play even if it single player
 
I just don't see this becoming the next big thing that I am sure they are hoping for. Mech games have always kind of been a niche market since they are pretty hard to get into and be good at. Unless they make cater to new people which I would love to see since Mech games are ****ing awesome and I would love to see a bunch of people playing.

:lecture However, I will always have the original Steel Battalion (I still have 2 working Xboxs just for this game). Real mech games need to have this:
2gsetnd.jpg
 
I always wanted to get one of those...looked like it was the top of the line as far as immersion in a game to use those controllers, etc.
 
I always wanted to get one of those...looked like it was the top of the line as far as immersion in a game to use those controllers, etc.

If you still have an original Xbox and can find the game and controller I'd recommend picking it up. It's very intimidating, but once you get it down the game rocks. I just wish that Capcom would've provided more support for the online game.
 
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