Aliens Colonial Marines

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They took the money that came with Aliens and instead of putting it into the Aliens game, used it to finish Borderlands. If that isn't illegal it's definately unethical, I'm sure Sega didn't assume their money was going to go twoards making someone else a better game while the people they hired never touched the property they gave them and lied to your clients.

It's like if I send you a custom figure to paint for me and $150, and you spend the $150 on your own figures and let your little brother paint my head. That isn't the service I bought.

Actually the years passed is exactly why we know this. People who use to work at the studio on the project have since moved on to other jobs and are the ones coming out and saying it. If I were Sega I'd have lawyers on the job right now, Pitchford needs to answer, his attitude is only going to further piss people off. At this point, unapologetic as he is, he should be fired. That'd get him saying sorry real damn fast.

That's exactly the point. I don't think Sega will take this lightly. Pitchford and Gearbox will definitely face some repercussions from this.
 
Well, at least Dead Space 3 was an excellent sci-fi game and ripped the hell out of ACM. How the hell can these guys and gals screw up a game that took six years in the making and the staff are all degreed specialist in their field? Just because their schooled in a specific field doesn't mean they have any true talent has proven here. I mean with all the story lines and even all the Alien based films to work from these fools still couldn't develop a game worth wild. Has I said before a true artist is born not trained. It's a given talent to a selective few in the world and they may only come around once a century to show case it. Gearbox must hire the worst in the industry to develop a hand full of lazy based games just to the sake of releasing something new to get our hard earned money.
 
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This game is crap and absolutely not worth the money, but some people are becoming unhinged and taking this just a tad too seriously.

I mean, BBB filings? Wishing ill upon individual GBX employees? Wanting the Borderlands franchise to now crash-and-burn out of spite?? Contacting State Attorney Generals? Threat of lawsuits? SERIOUSLY???? Try not to feed into the gamer stereotype so hard. :lol

Gearbox aren't the only ones who've embarassed themselves with this thing.
 
The whole thing reminds me of that episode of Code Monkies about the NES ET game and how awful it was and made no sense.
 
lolwtfbbq...

I wouldn't worry too much about repurcussions concerning anyone, including Timegate.

I was fortunate enough to have the opportunity to nab the PS3 version practically a working week before it was officially released by SEGA.
In all honesty I am tracking the Wii U version (being done by Demiurge) as I have no plans to further waste money on old systems.
I always have a PC and Ninty; then I get one or both of the others based on content, financial circumstance, whatever.
Needless to say, what I saw in the 1 day I explored A:CM left me pretty perplexed.

The only thing that inspired any anger in me over A:CM was to do, specifically, with the narrative additions to the canon (which is something only Fox can answer for).
Everything else about the game was just confusing.
I'd left GBX forums because I was full to bursting, over questions about this title, that hadn't been released yet and didn't want to spoil things for anyone there.
Come the 12th all hell broke loose; so I began going through all my links, saved posts on different forums, emails, dev/mod/journo, chat/tweets/irc/icq - you name it. In order to try and see what I missed. It was that weird.

So far I think everyones in on this thing (fiasco) and not just by association but circumstance as well as a hell of alot of mis-communication.

From what I can gather this project has gone through that many restarts since it was announced its not funny - we all know this right?

However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.

I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did.
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals.

Moving on, alot if not all the pre-production of the title was handled by Demiurge studio's before they went onto work exclusively on the Wii U version from the ground up.

Post-production was then handed to Timegate studio's and Nerve software; whilst Gearbox software completed Borderlands 2. Once assets there were completed Gearbox software retook up post-production to release candidacy of the campaign (sp or story, if you like) finalising with Fox and SEGA over the final shape of the product; and Timegate studio's finalised thier assets for the multi-player/co-op campaign with Nerve software (if I'm not mistaken). Which I think is where everyones getting confused. Timegate studio's finished thier work a coupla months back if I'm not mistaken?

Now heres where I have a hunch something behind the scenes went ***-up. Purely speculation of course - and the media is in on it in this scenario (boy I just won alot of cred. there..).

Somewhere around the time Timegate studio's finished the PS3/360 version was canned. The last trailer released by Gearbox Software was the 'Kick-*** Trailer' - this is actually Demiurge studio's Wii U trailer. I believe that was shortly before the big 2hr IGN reveal, shortly before launch - which again, was the PC version - and why I believe SEGA canned the PS3/360 versions at this time; and the media knew about it.

During this time SEGA must've had a change of heart, possibly due to Wii U adoption looking less progressive (which the joint venture was banking on); and asked Gearbox Software to resurrect those versions at the 11th hour.
Now I know people aren't ready to write off thier current consoles just yet, but from a buisiness perspective - not sinking money into the dying moments of the end of a system generation is a sane call.

So you might ask, "Why then was the PC version not en par with the IGN reveal either?" because its been dumbed down to maintain parity with the console releases. Its actually still quite alot better, the console releases were pretty ordinary.
In the next couple of weeks the Wii U version, the one with the greatest longevity, will be released; I suspect in all my speculation, you will see a magic patch that will bring the PC version up to date, if not surpassing the IGN reveal everyone was watching.

Personally I think SEGA & Gearbox Software are obliged to do something about the PS3 & 360 versions as well. Whether the two of them mis-communicated thier intentions or just plain botched it is irrelevant. They should not have released those versions if they had already hit a brick wall with them.

The media should've informed the public over this. Thats thier job. What most people don't know, is that there is a back channel that everyone from forum mods to dev teams share. Most of the time its full of superfluous crap and cryptic messages that no one gets unless they are involved with the subject, but the media also tune into this. Even IGN was fully aware of this during the reveal but said nothing (I thought Hatfield was a little stiff).

So why post this here? because I want people to understand that nothing past Q3 last year has Timegate studio's needing to account for. Whilst thier assets were used in probably every partof the A:CM thier work on the title ceased long before Gearbox software took over again; and Fox, Gearbox and (ubiquitiously) SEGA finalised the product for polishing - Which, obvioulsy never occurred on the PS3 & 360 versions.

Anyway, sorry for this crazy long post. My best to Timegate studio's! got Section 8 & Predjudice week one on PSN and one of your biggest fans is a 9 yo called Rohan Charles in Adelaide, Australia - an excellent upcomming young gamer! Take care & have fun, everyone.
Heres hoping they fix this for everyone out there pronto.
 
Just in from Randy Pitchford on Twitter:

No one likes to be called a liar, especially if their intent was pure and they always spoke the truth when they spoke it.

Seriously, can he make himself look any worse? :rotfl
 
This game is crap and absolutely not worth the money, but some people are becoming unhinged and taking this just a tad too seriously.

I mean, BBB filings? Wishing ill upon individual GBX employees? Wanting the Borderlands franchise to now crash-and-burn out of spite?? Contacting State Attorney Generals? Threat of lawsuits? SERIOUSLY???? Try not to feed into the gamer stereotype so hard. :lol

Gearbox aren't the only ones who've embarassed themselves with this thing.

You take my favorite series and take a dump on it. You try and play Fiction God and shoddly replace important moments for your own ****ty fan wank material. THAT is my problem with the game. The complete lack of respect for the matieral. Even if you don't like where it ended up. They had no right to recon ****. Oh yes, it's nerdy. It's very nerdy. But if the game didn't call itself TEH SEKWEL 2 ALIENS, I would've shrugged it off as a disappointment.


And I will wish i'll upon Borderlands because I've had a few conversations about this with my buddies, who eat, breath, and **** Borderlands, and they all agreed that working on Borderlands was the right thing to do. So yeah. Screw em. :lol See how they like it.
 
I might be in the minority but I didnt like borderlands that much and while this game looked cool its guilty of false advertising. Most of the stuff at E3 wasnt even in the actual game itself. Its like sombody deleted the game during the final week and they released the unfinished beta and said the hell with it.
 
You take my favorite series and take a dump on it. You try and play Fiction God and shoddly replace important moments for your own ****ty fan wank material. THAT is my problem with the game. The complete lack of respect for the matieral. Even if you don't like where it ended up. They had no right to recon ****. Oh yes, it's nerdy. It's very nerdy. But if the game didn't call itself TEH SEKWEL 2 ALIENS, I would've shrugged it off as a disappointment.


And I will wish i'll upon Borderlands because I've had a few conversations about this with my buddies, who eat, breath, and **** Borderlands, and they all agreed that working on Borderlands was the right thing to do. So yeah. Screw em. :lol See how they like it.

But that's just personal bitterness, not a rational reaction to the situation.

Also, stuff is retconned for video games and other mediums all the time. As a fan, you have every right to simply ignore it rather than let yourself be insulted by it. This is something some of us SW fans have learned the hard way over the years thanks to the EU. :lol

You think this game's story ****ed on the legacy of ALIENS? Let me introduce you to Shadows of The Empire and the ****y Force Unleashed games... :lol
 
Blueprints
DSCN0020_zps2a2a7d8a.jpg

I like this. I have the Nostromo one from the Alien vault and it's similar.
I also have large size version of the Nostromo along with the Sulaco both 24 x 36
I need to frame these as they are just in a print binder right now.
I wonder if the maker will remake the sephora map 24x36 as well.
 
I might be in the minority but I didnt like borderlands that much and while this game looked cool its guilty of false advertising. Most of the stuff at E3 wasnt even in the actual game itself. Its like sombody deleted the game during the final week and they released the unfinished beta and said the hell with it.

I never cared for Borderlands, either. But, this game looked pretty cool last year at E3.
 
Not sure if this was posted already, but here's a comparison of the demo that was shown at E3 and the final game.

[ame]https://youtu.be/3z2qVebxlUo[/ame]
 
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