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Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I would love the idea of a very big Gotham map as a way to justify using the Batmobile to drive around instead of long way of gliding. Perhaps the usage of the bat plane can be used later in the game too?
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

The day this is announced is the day that I purchase a flatscreen and a PS4 (as the latter's pretty useless without the former:lol). As for ideas, I might be in the minority, but I'd love multiplayer. Multiplayer co-op, that is. Imagine it, for a second: you're outside, ready to jump into a fight, all of a sudden, you get an incoming message from Alfred, asking if you would like some support (basically, a friend requesting to join your game). They choose their character in the main menu (Nightwing, Robin, Catwoman, possibly Batgirl; the same way as you would choose a character in the challenge maps), and, if you're available (meaning if you're out in the city (it wouldn't make sense for them to appear inside a building), they can join you. String together combos for super-takedowns, and encourage synergy by combining both freeflow meters.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Play DCO then.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Why? The Arkham games are my favorites, and they're nothing like DCUO, outside of characters. It's not like it'd be mandatory; I'd just like it as an option, particularly for my friends who are at a similar skill level.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I've wanted to see Batmobile gameplay since walking around the Batmobile in Arkham Asylum. Seems like a no brainer in my opinion.

Gliding around a sandbox Gotham was fun, but now we should be able to drive around on the streets. Imagine driving from the Batcave to a crime location in the heart of the city. It'd be brilliant. If they implemented different skins from the comics, animated series and films, that'd be a day one purchase.

The challenge is how do you do that and still have the streets filled with criminals etc. It is understandably difficult. Like the Courthouse, theres always a bunch of thugs wandering around out front, you swoop down and start something on the steps and a dozen people gather from all around.

If you add a Batmobile do you make it so you can run them over? I mean if you're going like 30 can you just nail them? Or do you just stop dead as you hit them like you slammed into a brick wall because you can't be committing vehicular homicide? And if you could just plow through a group of 20 people why bother risking a fist fight...

It would have to be limited, and almost scripted use. An open world but scripted in terms of whos on the street to fight etc, maybe a differant enemy type comes out when you are driving and shoots at you from rooftops or something.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I suppose they could always integrate the same system as when you don't save a hostage. If you run people over, the car blows up and you get one of the villain "game over" screens.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

This is how I think the batmobile can be put into the flow of the game:

1. A citizen rescue icon pops on the map and you heads toward it in the batmobile. As soon as you arrive on the street, you see thugs threatening the victim for cash in an alleyway that is simply too narrow for the batmobile. You have to get out and fight the thugs.

2. Gotham can have many smaller districts connected by a freeway system where you can go out all on the pedal to reach the next district. There should be no criminals in this section. The entire Gotham map have to be like GTA 5 HUGE to let the Batmobile be able to go at max speed to go from one place to the next.

3. When you finally enter a district, you now have a speed limit up to 25MPH. As you approach a group of thugs, they will turn around as they see your headlights and hear the sound of your car. The moment you try to hit the group with your car, the thugs that happen to be in the path of the batmobile will try to jump over or on the car it to protect themselves. The batmobile will automatically slam the brakes after the contact as the thugs on your car will either roll off the top of the batmobile or get pushed away and into the wall/lamp post/bench/street taking little to no damage. After the batmobile come to a complete stop by after applying the auto-brake or or get stopped while auto-braking into a the side of a building, Batman will automatically get out and you have to fight.

4. In order for number 3 to work well, a large portions of the streets in the district will have to be pretty wide to allow both the criminals and the batmobile to roam around. It should be wide enough that you can avoid fighting them if you choose to.

5. Some minigames that can come with the Batmobile! I am going to make it short as possible:

a. Defend the Batmobile: You get a contact from Alfred or batmobile that is under attack by the criminals. Go back to your vehicle to defend it before its HP is depleted for the Game Over screen.

b. Defuse the Bomb: You get a contact from Alfred or Gordan about a vehicle carrying a bomb to be placed somewhere important. Go to the freeway to intercept the vehicle before it leaves the freeway. You can do damage to stop the criminals car by ramming and using the weapons of the batmobile. Criminal car carrying the bomb may have other cars protecting it from you. They can shoot or throw molotov to damage you.

c. Escort: Protect the Swat vehicle from the criminal cars as it travels on the freeway to move the innocents to another district for safety.

5. I was also thinking about having a limited amount of freeways that actually run above ground level all over the districts of Gotham to make it flow better. There will be entry/exiting ramps of course just to get on and off the freeway. This will make a smooth transitions from leaving one district, onto the freeway system, and into the next district. You can use this freeway inside the district to get to certain portions of the city faster if you want to avoid the slower route by driving ground level. You can park the car car, glide off the freeway, and go to your destination. You can also choose to get on street level by using the ramp exit.

I am out of ideas for now.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I would say just let the gamer run over criminals. Then I remembered that bull **** in Arkham City and Origins when I tried to grapple pull thugs off ledges and an "invisible" wall would prevent them from falling. Same crap happened when you try to punch them off said ledges or rooftops.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

With how often Batman gets poisoned in these games, they could do a "drunk driving" level with the Batmobile where you just run over criminals and slam into brick walls while you listen to Tom Waits.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

That's interesting stuff in their Lttle Bahamut, but some of it's sort of boring. What about like, a get away chase? Joker, Two-Face or whoever jumps in their car and you have to catch them. Imagine having to utilize specifics gadgets with different thug groups for car take downs.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I'd love an eject option, where, when you're behind your target, Batman puts that sucker in autopilot, jumps out and, basically, attacks the car; not dissimilar to what Deckard posted earlier.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Here's a way to solve the Batmobile dilemma: only use the giant Dark Knight Returns one. That thing probably tops out at 25, and, if you wanted to, you could play through the entire game by doing nothing but mow down criminals with the rubber bullet machine guns.:lol
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

With skins for your Batmobile: TAS, TV Show, Tumbler, 89 Movie......

Not sure if srs, but you can't really re-skin those as most of them are all different shapes, and would/should have different physics properties
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I'm gonna laugh when this turns out to be not a Batman game.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Rocksteady hasn't disappointed yet and I'd buy pretty much anything they make. That being said, I am hoping for a sequel to Arkham City with Kevin Conroy as Batman again. Or Batman Beyond, because that would rock.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

I want them to heavily refine detective mode. I would actually like to be challenged when it comes to solving a crime, using CSI techniques etc. I would also like to manage Bruce Wayne's finances some, like choosing which technology to research and invest in.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Anything instead of retarded press-X-to-watch-cinematic mode from Khem-khem Orangins would be great.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

Scarecrow was hinted at as having something big coming and he's working with Hush if you go by the fear toxin in Hush's operating theatre. Hush looks like Bruce now and theres a hint that the Joker could have undergone some kind of surgery(maybe from Elliot) during the events of City as well. Plus Clayface slid into a Lazarus Pit at the end and that was never resolved.

Where and how was that hinted???

I followed every lead, rumor, and clue, but I don't remember that.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

With how often Batman gets poisoned in these games, they could do a "drunk driving" level with the Batmobile where you just run over criminals and slam into brick walls while you listen to Tom Waits.

That's one thing that both Rocksteady and whoever did Origins do that always bugs me - it just seems like a dull way of stretching out game time. I'm curious as to what their newest way of forcing to to stumble along for five minutes at a time, as the game's momentum comes to a screeching halt.
 
Re: Batman: Rocksteady's next Arkham game to be announced March 2014

That's one thing that both Rocksteady and whoever did Origins do that always bugs me - it just seems like a dull way of stretching out game time. I'm curious as to what their newest way of forcing to to stumble along for five minutes at a time, as the game's momentum comes to a screeching halt.

Batman is beaten, almost to death, in a cutscene, and the ensuing level is you stumbling, falling, coughing up blood, etc. as the voices of Bruce's parents(death) and Alfred(life) duel in your mind.:lol
 
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