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I've never had any interest in those Assassin's Creed games, period. :lol
The first AC has great story and atmosphere, but incredibly draggin' gameplay.

I recommend ACII, Brotherhood and Revelations.
Enjoyable story, interesting characters, entertaining gameplay, awesome music.
 
The first AC has great story and atmosphere, but incredibly draggin' gameplay.

I recommend ACII, Brotherhood and Revelations.
Enjoyable story, interesting characters, entertaining gameplay, awesome music.

Absolutely :lecture. The Ezio trilogy was the highlight of the series. I'd say Black Flag is worth playing, too (great music as well, lots of naval combat, and a pretty interesting story).
 
I always liked the idea of historical settings. I mean it's a cool way of how they did it, and some of the characters are pretty cool. But with how weird they go about gameplay, I wish they had consistency. At least call of duty manages that...

How long have you been playing the AC games?The gameplay was ok with AC and the Ezio trilogy when they were still fun to play and they had a great story that linked to eachother.The main problem is that the mechanics are the same in every single game,so after 9 games and that haven't changed,you get extremly bored.It's like watching your favourite movie on repeat 10 times.You like it,but still the same over and over again and eventually get bored.That's how i feel about the series right now.If you didn't like the combat in Untiy,you would hate syndicate.Worst combat of all the games.
 
I don't doubt that they're good games for what they're supposed to be, but the whole thing just doesn't grab me at all.

I think they're an example of why I'm not a huge fan of a lot of the last & current gen action/adventure/survival titles.

If anything, the new one at least has a cool set up; Victorian era London - that's cool. Not fussed to play the thing though.
 
How long have you been playing the AC games?The gameplay was ok with AC and the Ezio trilogy when they were still fun to play and they had a great story that linked to eachother.The main problem is that the mechanics are the same in every single game,so after 9 games and that haven't changed,you get extremly bored.It's like watching your favourite movie on repeat 10 times.You like it,but still the same over and over again and eventually get bored.That's how i feel about the series right now.If you didn't like the combat in Untiy,you would hate syndicate.Worst combat of all the games.
I bought every single collector edition, and bought AC day one when it first came out in 2007. I have always invested in the series up until Rogue and Unity. The amount of issues I've heard and things I was pissed to see not exist in the game was a large reason why I passed. I think what I liked about AC was how they got you to unlock the abilities. You were removed everything, and you slowly had to earn the right to use skills like counter kills. Which I'm still I'm confused why they removed from Unity. Another thing that bothered me is how ****** the tutorials are. I had to steal an apple to understand the awareness system? Might as well go back with the Animus tutorial system.

I don't think that it gets boring over time. You have to add more. I loved the hooked blade in Revelations, and I feel that could just as well be good now. I do like how now in unity I can kill someone without being halted. For example if I see a lone guard I can run up and slice his throat without having to do the jump assassination. The hook blade allowed a lot of ways to evade guards. Then you have 3; have multiple counter kill moves. Then in BF you have various guns to hold and so on. I don't see why I couldn't have a spear and a sword. Or a rifle and sword. I find that very stupid considering that it doesn't contradict placement like Tomb Raider where the shotgun takes the same spot as the rifle or bow. Then the lack of silent weapons of the rope and blade, or hidden knives and so on. They did good with removing looting; but they also removed a lot of good.

I just feel you can add so much more. Hell, they could even convert this into an open world RPG, stealth based game and do so much with it. Tomb Raider being a linear enclosed world and story, still offered more weapons and abilities. How is a ship wreck stranded woman more capable than highly trained assassins? I know they are completely different opposites, but it just doesn't make sense when the gaming industry has literally taken parts of everything.

I don't hate the combat system per se, I am just not a fan of how long it takes to kill people. Using the Sword of Eden has helped with killing 3 diamond guards or lower. But still...


I don't doubt that they're good games for what they're supposed to be, but the whole thing just doesn't grab me at all.

I think they're an example of why I'm not a huge fan of a lot of the last & current gen action/adventure/survival titles.

If anything, the new one at least has a cool set up; Victorian era London - that's cool. Not fussed to play the thing though.

Renaissance Era Italy was an amazing experience. Victorian London is super cool but after Unity, I'm gonna wait to play Syndicate.

Like Riddick and Solidus mentioned, I'd suggest trying the Ezio Trilogy. They have it as one game set, and it's pretty cheap. It's a great series, and will have you enjoy them. You don't even necessarily have to start with the first one either.
 
I bought every single collector edition, and bought AC day one when it first came out in 2007. I have always invested in the series up until Rogue and Unity. The amount of issues I've heard and things I was pissed to see not exist in the game was a large reason why I passed. I think what I liked about AC was how they got you to unlock the abilities. You were removed everything, and you slowly had to earn the right to use skills like counter kills. Which I'm still I'm confused why they removed from Unity. Another thing that bothered me is how ****** the tutorials are. I had to steal an apple to understand the awareness system? Might as well go back with the Animus tutorial system.

I don't think that it gets boring over time. You have to add more. I loved the hooked blade in Revelations, and I feel that could just as well be good now. I do like how now in unity I can kill someone without being halted. For example if I see a lone guard I can run up and slice his throat without having to do the jump assassination. The hook blade allowed a lot of ways to evade guards. Then you have 3; have multiple counter kill moves. Then in BF you have various guns to hold and so on. I don't see why I couldn't have a spear and a sword. Or a rifle and sword. I find that very stupid considering that it doesn't contradict placement like Tomb Raider where the shotgun takes the same spot as the rifle or bow. Then the lack of silent weapons of the rope and blade, or hidden knives and so on. They did good with removing looting; but they also removed a lot of good.

I just feel you can add so much more. Hell, they could even convert this into an open world RPG, stealth based game and do so much with it. Tomb Raider being a linear enclosed world and story, still offered more weapons and abilities. How is a ship wreck stranded woman more capable than highly trained assassins? I know they are completely different opposites, but it just doesn't make sense when the gaming industry has literally taken parts of everything.

I don't hate the combat system per se, I am just not a fan of how long it takes to kill people. Using the Sword of Eden has helped with killing 3 diamond guards or lower. But still...




Renaissance Era Italy was an amazing experience. Victorian London is super cool but after Unity, I'm gonna wait to play Syndicate.

Like Riddick and Solidus mentioned, I'd suggest trying the Ezio Trilogy. They have it as one game set, and it's pretty cheap. It's a great series, and will have you enjoy them. You don't even necessarily have to start with the first one either.

I'm going to end up getting Syndicate and as cheesy as it's sounds it's actually more for the Jack the Ripper DLC than for the actual game.
 
I bought every single collector edition, and bought AC day one when it first came out in 2007. I have always invested in the series up until Rogue and Unity. The amount of issues I've heard and things I was pissed to see not exist in the game was a large reason why I passed. I think what I liked about AC was how they got you to unlock the abilities. You were removed everything, and you slowly had to earn the right to use skills like counter kills. Which I'm still I'm confused why they removed from Unity. Another thing that bothered me is how ****** the tutorials are. I had to steal an apple to understand the awareness system? Might as well go back with the Animus tutorial system.

I don't think that it gets boring over time. You have to add more. I loved the hooked blade in Revelations, and I feel that could just as well be good now. I do like how now in unity I can kill someone without being halted. For example if I see a lone guard I can run up and slice his throat without having to do the jump assassination. The hook blade allowed a lot of ways to evade guards. Then you have 3; have multiple counter kill moves. Then in BF you have various guns to hold and so on. I don't see why I couldn't have a spear and a sword. Or a rifle and sword. I find that very stupid considering that it doesn't contradict placement like Tomb Raider where the shotgun takes the same spot as the rifle or bow. Then the lack of silent weapons of the rope and blade, or hidden knives and so on. They did good with removing looting; but they also removed a lot of good.

I just feel you can add so much more. Hell, they could even convert this into an open world RPG, stealth based game and do so much with it. Tomb Raider being a linear enclosed world and story, still offered more weapons and abilities. How is a ship wreck stranded woman more capable than highly trained assassins? I know they are completely different opposites, but it just doesn't make sense when the gaming industry has literally taken parts of everything.

I don't hate the combat system per se, I am just not a fan of how long it takes to kill people. Using the Sword of Eden has helped with killing 3 diamond guards or lower. But still...

So it's not only me who has grown tired of the series.They can do a few upgrades here and there like you say the Hook Blade for example,but it doesn't change the mechanics so it still feels the same like it has always been.That,with the lack of a present-day protagonist and interesting story this series has lost it's charm.
Seems to me that all they care about is the design,not bothered to change much else.

Combat in syndicate is similar to unity,no counter kills.But this time the combo's are awful on top of that.Random punch and blade attacks that looks plain silly.
 
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Until Dawn is the most awesome interactive game i ever play.

The story is nothing original, but the plot was very well thought out. The characters were nicely done too, each one of them is distinct enough (and some irritating enough to make people purposely want them die lol). The characters' acting is also very good.

Choice really matters.. unlike telltale games..

And the theme song is so catchy.



9/10
 
Rebel Galaxy: 8/10 (With MSRP considered). Great music, fun arcadey feel with combat, bit of a weak story at times and a little grindy. Looks very pretty and it's pretty well fleshed out for a $20 game.
 
lords of shadow 2 8/10
wasteland 2 10/10

:thud:

What!?!?

Wasteland 2!!!!

When did that come out?

I have been wishing, praying and offering to make deals with the devil for a Wasteland 2.

I had no idea this game was even being made, I loved the first one so much, and that was what? Made almost 30 years ago?

I stop by game stores all the time and I have never, ever seen this game on a shelf.
 
:thud:

What!?!?

Wasteland 2!!!!

When did that come out?

I have been wishing, praying and offering to make deals with the devil for a Wasteland 2.

I had no idea this game was even being made, I loved the first one so much, and that was what? Made almost 30 years ago?

I stop by game stores all the time and I have never, ever seen this game on a shelf.

It was kickstarter project then released on steam

before it gets ported to consoles as enhanced version.
 
:thud:

What!?!?

Wasteland 2!!!!

When did that come out?

I have been wishing, praying and offering to make deals with the devil for a Wasteland 2.

I had no idea this game was even being made, I loved the first one so much, and that was what? Made almost 30 years ago?

I stop by game stores all the time and I have never, ever seen this game on a shelf.

:lolcame out last year I recall
 
I'm going to end up getting Syndicate and as cheesy as it's sounds it's actually more for the Jack the Ripper DLC than for the actual game.
:lol I bought Sleeping Dogs just because Emma Stone was in it. Luckily it was a solid game, but she was only in it for like 5 minutes. :rotfl

So buying it for an infamous serial killer, is good enough for me. :rock
So it's not only me who has grown tired of the series.They can do a few upgrades here and there like you say the Hook Blade for example,but it doesn't change the mechanics so it still feels the same like it has always been.That,with the lack of a present-day protagonist and interesting story this series has lost it's charm.
Seems to me that all they care about is the design,not bothered to change much else.

Combat in syndicate is similar to unity,no counter kills.But this time the combo's are awful on top of that.Random punch and blade attacks that looks plain silly.

I don't get tired with the series, but due to some of the characters and supporting historical figures. The gameplay ****ing hops more than American soldiers leapfrogging during WWII.

Yeah the Hook blade didn't really change it, but it added a new spin that I certainly enjoyed. Speaking of, I got Syndicate for free and I'm waiting til I finish to fully judge it, but for example with the zip line; the hook blade would have been great still.

I'm actually okay without a modern day protagonist. I just don't like that Desmond is dead and that it makes no sense. I know it sounds far-fetched, but I really like how everyone was related essentially to Desmond. So it just seems really wacky how you are a game tester in Black Flag, and Unity and Syndicate are completely irrelevant to the character. Almost makes Arno and the Frye Twins unrelated to the player. If they led up Desmond into a modern day Assassin's Creed, even if it came out in 2020, I'd be okay with that.


But you are correct, it all seems copy and paste right now. Especially with Unity and Syndicate.


The combo is a buzzkill, but I do like how open the counters are at least. The fighting is brutal, always loved Altair with the knife, so this is pretty great. But you have a point about the random use of fighting style. Although the cane is a sword, I feel it just feels weird not having a sword. I get the era is something different, but the thing with technology is that is can be more concealed. The other thing that is really annoying is the forced use of stun attacks, and how sometimes the multi-kill counters can just **** up and instead kill one guy when you lined up 3 or 4 guys.
 
How did you get Syndicate for free?Ubisoft offered a list of free games as an apology for Unity's issues.But i didn't think they still do a year after it's release.

Most positive thing about syndicate is that Knives are finally back after 3 games with just swords.Always preferred knife combat,and the counters looked awesome with them,specially the counter kills.The knuckles are cool too.Too bad the combat is horrible,so i don't really enjoy it.
Since you have started with Syndicate,how annoying is that move where im not sure what you do.It looks like you push down/scratch the neck.Not sure what the hell that is supposed to be.
 
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How did you get Syndicate for free?Ubisoft offered a list of free games as an apology for Unity's issues.But i didn't think they still do a year after it's release.

Most positive thing about syndicate is that Knives are finally back after 3 games with just swords.Always preferred knife combat,and the counters looked awesome with them,specially the counter kills.The knuckles are cool too.Too bad the combat is horrible,so i don't really enjoy it.
Since you have started with Syndicate,how annoying is that move where im not sure what you do.It looks like you push down/scratch the neck.Not sure what the hell that is supposed to be.

There was a GameStop promotion for buying an Xbox one. I had traded my old one for the new Halo 5 one. Needed the space and I was getting worried that the old one would break. So I got a free game and controller with it. Decided on Syndicate since I didn't know if I'd want to spend the money down the road.

I wish it still was a larger range on the arsenal. Kukri is solid, the cane is fast and decent; knuckles are just brutal! I'm just happy to have throwing knives, and I actually like the idea of darts turning into gas.

You mean when they grab their face and just shoves em down? I have only seen like 6 finishes and like 4 of em involve arm breaking. :lol
 
Yeah that move.Happens all the time with the knuckles.
I just finished it.Where the series stands right now for me,5/10.It is going straight downwards from here with the ending it has is my guess.Like i said before,the games hasn't evolved since AC4.The Mechanics and AI is getting old and ridiculous.
I also dare to say that the missions themselves has gotten worse too.It had a few good ones for sure,but alot of slow-paced missions where you just escort people.

Weakest game in the series for sure.
 
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