Hot Toys - MMS136 - The Terminator: 1/6th scale T800 Collectible Figure (T1)

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Pretty much.

One of the big deal breakers for me, was the lack of any kind of 'dead' look to the skin & overall texturing of the heads.

I have grave fears for a source faithful old school Endo - or if one gets made at all.

Any new endo that gets made will be in that skinny head, massive teeth aesthetic we saw on QS002 and the new Genisys endo, regardless that they didn't look like that in T1 or even T2. Hot Toys will use whatever new endo-reference they are given rather than insisting on looking at the movies themselves and the original Stan Winston props/models. It'll probably also have the same overly bright chrome as the 1:4 scale. I'm not sure I will buy it in this eventuality*. I have the QS002 and that figure bothers me far more than a collectible should :lol

*but nobody hold me to this, sometimes you just need something new no matter that you have problems with it :lol
 
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Yeah, what's up with HT & their 'nope - wearing blinders for your iconic properties, sorry' attitude. It's kinda happening with SW too.. my beloved. :monkey2

The new toothy Paris Hilton in a bikini looking Endo is not canon. Just like T-Generic-sys is about to be. HT - the once great company for the people, is now the company for the popcorn.
 
Guys, i had a question, once i switch the 136 body with the 238, i noticed the neck was bigger on the 238... The head still fits, but the neck peg doesn't seem to be attaching...
Do all of you just have the head sitting in place on the neck just by force? Or did you get longer neck pegs?
 
Yeah, what's up with HT & their 'nope - wearing blinders for your iconic properties, sorry' attitude. It's kinda happening with SW too.. my beloved. :monkey2

The new toothy Paris Hilton in a bikini looking Endo is not canon. Just like T-Generic-sys is about to be. HT - the once great company for the people, is now the company for the popcorn.

My biggest complaint, is the jam and jelly blood. At least it was better done with 238. I just wish they would get out of this afro look already.

The overdone blood was an annoyance for sure but I'm also talking about the sculpting of the chest and knee battledamage. Every other company seemed to be agreed on what the chest BD looked like - McFarlane, NECA and Enterbay all sculpted it more or less the same in its extent, in its shape and with that tendril of flesh running across the top. But not Hot Toys. Hot Toys knows best so they completely reworked it, not only making the area of exposed endo-chest smaller but even relocating that tendril of flesh to run down one side.

And the knee, well, I can understand that they needed the knee to articulate so they had to remove the flesh all the way around it, fair enough. However, again, they went overboard with the thick flesh. And actually (and it was P. who pointed this out to me long ago but I admittedly didn't understand what he was talking about, now I do) if you follow the side-view outline of the endo-leg all the way up it doesn't line up where it should going into his hips. And this is seemingly because HT were so focussed on sculpting this detailed but overly thick torn flesh on the thigh that they didn't realise they were forcing the endo-leg totally out of alignment with where it should be.

This will seem very @ n @ l to many, and perhaps it is, but isn't it easier to just copy something than to make it up yourself? Why give anyone the scope for complaint about not sticking to the source material? This is the annoying thing about Hot Toys - they lazily copy stuff that shouldn't be copied (inaccurate Sideshow endoskulls) and yet when they ought to simply copy something they don't. It's frustrating.
 
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Guys, i had a question, once i switch the 136 body with the 238, i noticed the neck was bigger on the 238... The head still fits, but the neck peg doesn't seem to be attaching...
Do all of you just have the head sitting in place on the neck just by force? Or did you get longer neck pegs?

Personally I wouldn't give the MMS136 a 238 body. I did briefly have one using it but I couldn't stand the skintone difference - the 238 neck is more tanned than the 136 face if memory serves. But if you need to go this route then, yeah, possibly you need a longer neck peg - if the adaptor is sitting too deep down in the neck.

I lost track of many of the different incompatibilities and switches I had to pull when putting together all my bashes.

This was my answer to that^
 
This was my answer to that^
Oh! Sorry Dev, I overlooked your post...
Yeah, the skin color was a bit different, i used sand paper, to make it a bit white...
My problem with the 136 body is that apart form the restrictions on the elbows, the Adaptor in the leg, that grabs the boot peg arrived broken...
Luckily, i had bought the 238 body in advance, since i knew i wanted the double joit elbow... Now my only problem is the neck not connecting with the head...
 
Oh! Sorry Dev, I overlooked your post...
Yeah, the skin color was a bit different, i used sand paper, to make it a bit white...
My problem with the 136 body is that apart form the restrictions on the elbows, the Adaptor in the leg, that grabs the boot peg arrived broken...
Luckily, i had bought the 238 body in advance, since i knew i wanted the double joit elbow... Now my only problem is the neck not connecting with the head...

Sandpaper on the neck - not something I would have thought of. Did that work?

Pity about the broken ankle socket. Could just swapping out the lower leg be an option to keep that MMS136 body?

edit- though I see you specifically want the doublejointed elbows of the 238 body anyway.
 
Yeah, the sand paper worked, with very little pressure, the results were acceptable... Did not damage the rubber, but again, with very little pressure... I didn't bother with the arms though, sice they are pretty much covered, and i dont plan on having him on the surgery scene...
 
"Nothing clean, right."

Wow, that's insane Pete!

Thanks Tony, That's exactly what I was going for:hi5:

As to the debate on which is the better figure MMS136 or MMS238 that's a tough call, the 136 was my all time favorite figure for about a good 4 years, I bought 4 at release as I thought it was the best figure I had ever seen, I loved it and still do. The MMS238 was the figure we all wanted after the technoir came out, everyone made a bashed police shootout using the technoir as a base to start from but most were close but no cigar, me included as finding an AR18 was nearly impossible and modding the BD head with the exposed eye was a big challenge along with getting gargoyles.

I remember posting how I would want this figure to come, I wanted no pers and I wanted the tanker truck look included and behold I got exactly what I wanted, I was over the moon:yess: Me and DeathAsylum also noticed right away that they were using the TTM20 for the body and knew that was the one thing they need to change as it was to small for T1. Anyway they released it as shown and its still a amazing figure, I actually really like most everything about it, head sculpts I think are great however with there larger size pared with the T2 body is where the biggest problem occurs and for me my biggest gripe with the figure, if they simply created a new chest torso like the 136's to fit on the TTM20 body this figure would have been a grand slam, I would have also like the extra undamaged shirt too.

That issue aside these figures do compliment each other, if its using parts from one for the other or simply putting them on the shelf together I wouldn't want to be without ether:)
 
Thanks Tony, That's exactly what I was going for:hi5:

As to the debate on which is the better figure MMS136 or MMS238 that's a tough call, the 136 was my all time favorite figure for about a good 4 years, I bought 4 at release as I thought it was the best figure I had ever seen, I loved it and still do. The MMS238 was the figure we all wanted after the technoir came out, everyone made a bashed police shootout using the technoir as a base to start from but most were close but no cigar, me included as finding an AR18 was nearly impossible and modding the BD head with the exposed eye was a big challenge along with getting gargoyles.

I remember posting how I would want this figure to come, I wanted no pers and I wanted the tanker truck look included and behold I got exactly what I wanted, I was over the moon:yess: Me and DeathAsylum also noticed right away that they were using the TTM20 for the body and knew that was the one thing they need to change as it was to small for T1. Anyway they released it as shown and its still a amazing figure, I actually really like most everything about it, head sculpts I think are great however with there larger size pared with the T2 body is where the biggest problem occurs and for me my biggest gripe with the figure, if they simply created a new chest torso like the 136's to fit on the TTM20 body this figure would have been a grand slam, I would have also like the extra undamaged shirt too.

That issue aside these figures do compliment each other, if its using parts from one for the other or simply putting them on the shelf together I wouldn't want to be without ether:)

I've come to like the Police Shootout customs that were built from the Tech Noir body and BD head more than the official release. But the 238 is okay right out of the box for the average collector.
 
(and it was P. who pointed this out to me long ago but I admittedly didn't understand what he was talking about, now I do)
:wave

those deep flesh wounds are actually may be the first time i like the "artistic license".
because those rubber plates over human body in T2 (chest and knee) were just absolutely cheap and disgraceful, i don't know why makeup staff was so lazy in that movie. HT in their ignorance of movie material occasionally made the wounds more natural.
 
Deleted my post. Bit too much complaining for one day. But when I did so my browser took me back to page one of this thread and wow, the original pics are still there - hadn't seen them in a long time. Memories.
 
MMS136>>>>>>>>>>>>Anything T1 product related (toys, games, etc.).

Hunting down the MMS238 boots and pants (x2 each) is going to be a right son of a *****. Knew I should have pulled my finger out much sooner. :slap
 
^
Sidious don't forget about foot pegs to at least try matching other terminators.
i didn't have that problem for a long time, as all my 136s used 001 boots and feet - that made them significantly higher. but short 136 pegs going into low 238 boots is not cool.
 
The combinations I have is all MMS136s have long footpegs with the new boots. Any figure using the old boots still has short pegs. And I shortened all my DX13s to match those up with my T1 figures. I thought the DX13s legs were too long anyway.
 
i'd just change pegs between DX13 and MMS136, too, if i had thought about it )))
instead i got 5 sets of DX10/13 pegs and even one from some captain america figure, don't know what it was. i just hope they all won't cause hair cracks in 136's feet as usual, as that part is made of a really rotting plastic.
 
Thanks to the T1 professors P. and a-dev for the help. :hi5: :rotfl

So basically -

Keep the mms238 with their current boots and pegs and once I put the MMS238 boots on the MMS136 I should also add a long foot peg? Is that right guys? :dunno
 
First set of MMS238 boots and pants in the bag -



And I'm currently doing a deal with a seller on another set so hopefully my two MMS136 figures will be strutting their stuff with their MMS238 brothers pretty soon(ish), :wink1:
 
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