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More pics in good light :clap

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These are of course quite similar. It's amazing what a slight tilt of the lamp can do to the lighting and the tints the camera pics up... not sure which I like best.
 
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why does he look dusty or something? like he got grey hair and suit look old instead of glossy.
they should've make the symbol and boot solid red instead of making every part of the uniform mesh-like
 
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Just a little reflection from the lamp light in a darkened room. If you look at the shots of the prototype from SDCC 2013 you'll see the same effect from the harsh florescent lighting. I'm not using a diffuser here, just my trusty desk lamp...

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As for the design of the suit, I guess you'll have to take that up with Zack Snyder :lol.
 
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Just a little reflection from the lamp light in a darkened room. If you look at the shots of the prototype from SDCC 2013 you'll see the same effect from the harsh florescent lighting. I'm not using a diffuser here, just my trusty desk lamp...

Great photo QuiGonFishing, thank's for sharing it us :) Look's good with the darkened background & there is nothing wrong with using what you have available to take the photo, lighting wise I mean :)
 
Thanks Matt!

As you can tell, my approach is strictly make-shift. Black blanket barely concealing the couch behind it, balancing my table lamp on a U-Haul shipping box and a pool cue holding up the cape! I guess creativity is really borne from necessity... Cheers!
 
Pretty resourceful to get the shot Quigon. :)
I like it man. Gives a pretty good representation of how the suit's colors look like in person.
 
Thanks guys! I appreciate the comments very much!

Marker, I may be able to pull off a descent shot now and then, but I can't get to the Proto level of awesome. That paint job is just way too good.

But the point of all of this is, the sculpt is there, folks. I think the issue is that the SSC in house artisans used a lot of detailed shading and care in their work to highlight the detail in Trevor's sculpt on the Proto. You can get somewhere near that effect if you take a lot of care in the lighting, because the topography is there even if the factory paint job is a little flat...

Oh, and the other point is that the SSC staff photographers should be flogged:
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