Official NECA Terminator Thread

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I still have my 12" pescarado figure. Mine has some paint flaws on the face and hands plus gun but I still love it I may send it for a repaint at some point. Even got the box somewhere.

Sent from my SAMSUNG-SM-N920A using Tapatalk

I run a custom business and I'd be glad to repaint yours for you buddy. Link should be in my signature or search Pabs customs on Facebook or shoot me a pm.

Sent from my SM-N930F using Tapatalk
 
I run a custom business and I'd be glad to repaint yours for you buddy. Link should be in my signature or search Pabs customs on Facebook or shoot me a pm.

Sent from my SM-N930F using Tapatalk

Sweet you'll be hearing from me soon!
 
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Indeed, very nice shots. Gawdammit NECA needs to address that John Connor situation though.


Anyway, I've been working on something the past few days from a bunch of spare stuff I had:







NECA head, Hot Toys everything else.
 
''Why the hell did you do that a-dev?''

I'm glad you asked!

Well, driven on by my earlier experiment of just putting the DX10 sunglasses on the NECA figure, I wanted to see what an otherwise entirely high-end T2 T-800 would look like with a sculpted neck - instead of that unnatural, stiff, cylinder-like abomination on the DX10. I wanted to see a figure without ugly-ass gaps between the neck and the headsculpt and last but not least I wanted to utilise NECA's far superior job on the hair. :lol

It's a trade-off. Yes it's a NECA head with a seam going down his neck, sandpaper skin texture and flat paintjob but it brings a much more natural-looking and more accurate shape to his neck and head. Personally I don't think Hot Toys integrates ball-joint heads very well and least of all on DX10 - it's really appallingly done on that figure - looks like a head awkwardly plopped on top of a barrell. The claim to high-end is already heavily damaged right there so I figured I'd try this out.

Just two things didn't go entirely to plan - the collar of the jacket is not as snug to the neck as I would like. I'm doing the usual paperclip-trick but the ones I have are either too strong or too weak so the collar just won't stay where it should. I was also hoping to secure a socket for the head inside the body but this proved surprisingly difficult. So when I take the head off the socket comes out too.
 
''Why the hell did you do that a-dev?''

I'm glad you asked!

Well, driven on by my earlier experiment of just putting the DX10 sunglasses on the NECA figure, I wanted to see what an otherwise entirely high-end T2 T-800 would look like with a sculpted neck - instead of that unnatural, stiff, cylinder-like abomination on the DX10. I wanted to see a figure without ugly-ass gaps between the neck and the headsculpt and last but not least I wanted to utilise NECA's far superior job on the hair. [emoji38]

It's a trade-off. Yes it's a NECA head with a seam going down his neck, sandpaper skin texture and flat paintjob but it brings a much more natural-looking and more accurate shape to his neck and head. Personally I don't think Hot Toys integrates ball-joint heads very well and least of all on DX10 - it's really appallingly done on that figure - looks like a head awkwardly plopped on top of a barrell. The claim to high-end is already heavily damaged right there so I figured I'd try this out.

Just two things didn't go entirely to plan - the collar of the jacket is not as snug to the neck as I would like. I'm doing the usual paperclip-trick but the ones I have are either too strong or too weak so the collar just won't stay where it should. I was also hoping to secure a socket for the head inside the body but this proved surprisingly difficult. So when I take the head off the socket comes out too.
Great work Adev. Great work bro.

Sent from my SM-N910F using Tapatalk
 
''Why the hell did you do that a-dev?''

I'm glad you asked!

Well, driven on by my earlier experiment of just putting the DX10 sunglasses on the NECA figure, I wanted to see what an otherwise entirely high-end T2 T-800 would look like with a sculpted neck - instead of that unnatural, stiff, cylinder-like abomination on the DX10. I wanted to see a figure without ugly-ass gaps between the neck and the headsculpt and last but not least I wanted to utilise NECA's far superior job on the hair. :lol

It's a trade-off. Yes it's a NECA head with a seam going down his neck, sandpaper skin texture and flat paintjob but it brings a much more natural-looking and more accurate shape to his neck and head. Personally I don't think Hot Toys integrates ball-joint heads very well and least of all on DX10 - it's really appallingly done on that figure - looks like a head awkwardly plopped on top of a barrell. The claim to high-end is already heavily damaged right there so I figured I'd try this out.

Just two things didn't go entirely to plan - the collar of the jacket is not as snug to the neck as I would like. I'm doing the usual paperclip-trick but the ones I have are either too strong or too weak so the collar just won't stay where it should. I was also hoping to secure a socket for the head inside the body but this proved surprisingly difficult. So when I take the head off the socket comes out too.




Looks great son. If that head was cast in smoother plastic with a high end paint job, that would be the best 1/6 head by far.


Is it sad that I knew what scene you were going for as soon as I saw the pics? (When Arnold rises up from being thrown through the department store window)
 
Great work Adev. Great work bro.

Sent from my SM-N910F using Tapatalk

Thanks. I saw your PM, if I ever spare the funds for commission work I'll keep you in mind.

Looks great son. If that head was cast in smoother plastic with a high end paint job, that would be the best 1/6 head by far.


Is it sad that I knew what scene you were going for as soon as I saw the pics? (When Arnold rises up from being thrown through the department store window)



I bought those hands specifically for that very moment. :D
 
Got 2 Motorcycle Cop T-1000's today. I've opened one and already have 3 issues - one leg shorter than the other as standard on Ultimate Terminator figures, the spare headsculpts have been given a gloss coating like the helmet for some reason and lastly one of his elbows just snapped at the slightest attempt to move it. Awesome.

That's not to mention the downgraded simian proportions.

Disappointing figure.
 
Got 2 Motorcycle Cop T-1000's today. I've opened one and already have 3 issues - one leg shorter than the other as standard on Ultimate Terminator figures, the spare headsculpts have been given a gloss coating like the helmet for some reason and lastly one of his elbows just snapped at the slightest attempt to move it. Awesome.

That's not to mention the downgraded simian proportions.

Disappointing figure.



I TOLD YOU NOT TO BUY IT A-DEV

TAKE THEM BACK



 
Got 2 Motorcycle Cop T-1000's today. I've opened one and already have 3 issues - one leg shorter than the other as standard on Ultimate Terminator figures, the spare headsculpts have been given a gloss coating like the helmet for some reason and lastly one of his elbows just snapped at the slightest attempt to move it. Awesome.

That's not to mention the downgraded simian proportions.

Disappointing figure.
I'm sorry for all the issues you got with your two figures. Mine had its issues but not like that.

Sent from my SAMSUNG-SM-N920A using Tapatalk
 
Got 2 Motorcycle Cop T-1000's today. I've opened one and already have 3 issues - one leg shorter than the other as standard on Ultimate Terminator figures, the spare headsculpts have been given a gloss coating like the helmet for some reason and lastly one of his elbows just snapped at the slightest attempt to move it. Awesome.

That's not to mention the downgraded simian proportions.

Disappointing figure.

Sorry about the problems with your Cop figures a-dev.

I was going to get one of these to sit on my 1/10 police motorcycle but I think that I will just stick with the original one that I have.
 
I TOLD YOU NOT TO BUY IT A-DEV

TAKE THEM BACK



I'm sorry for all the issues you got with your two figures. Mine had its issues but not like that.

Sent from my SAMSUNG-SM-N920A using Tapatalk

Turned out what I assumed was gloss coating on the spare heads was actually some sort of oil. It wiped off. And underneath was actually a pretty good paintjob, maybe the best in fact. So that was weird.

Anyway the other figure didn't break and is fine, he'll be my Motorcycle Cop-1000 with sword arm, which I did not have displayed previously.

The figure that broke I dismantled and experimented on (as was always my intention in buying two) - I wanted to see how these legs would look with a normal T-1000 in police shirt ala the Steel Mill scenes - and, for me, it's a write-off. It isn't as compatible as I would like, I'd have to **** around with blades and drills and paint (the underlying trouser belt isn't painted) - and he'd be a runt because these legs really are just too small. So no more purchases of this figure. I will instead buy another Steel Mill T-1000 from the initial run in 2011 for a BD custom I have planned.


Sorry about the problems with your Cop figures a-dev.

I was going to get one of these to sit on my 1/10 police motorcycle but I think that I will just stick with the original one that I have.

It might still be worth buying one for that, although the knee-bend doesn't even reach 90 degrees so you might have to do a mod there.
 
So it isn't swappable at the torso like the T2 and T1 Arnolds have been? You can't just boil, pop and swap where you take off the motorcycle cop torso and put a regular cop Ult. T-1000 without modifying/cutting/drilling? I assume the utility belt is also glued and the blue doesn't even match, correct?
 
My figure came with ressedue on the head also.

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So it isn't swappable at the torso like the T2 and T1 Arnolds have been? You can't just boil, pop and swap where you take off the motorcycle cop torso and put a regular cop Ult. T-1000 without modifying/cutting/drilling? I assume the utility belt is also glued and the blue doesn't even match, correct?

Colour-wise neither the 2010/11 T-1000s or the previous Ultimate T-1000s are an exact match to the Ult. Motorcycle Cop. You would get opposite answers from different people about which is closer in colour. So that left physical compatibility as far as the midsection joint.

Motorcycle Cop's pelvis area has the 'male' part of the joint like the other ult.T-1000 except it is longer (and possibly thicker, I've already forgotten - but definitely longer). I'd have to either shave it down or drill a deeper ****** into the torso of the previous ult.T-1000 to get the parts to fit together.

Meanwhile the 2010 figure's torso also has a male part of the joint so it's not a straightforward situation there either, probably even more complicated.

And really, considering the following, I just wasn't arsed:

-The legs make him barely taller than Sarah Connor.
-the duty belt does indeed leave glue residue and possibly black paint-bleed on the diaper part when you remove it
-there's also 2 little ledges that help secure the duty belt in place that you'd have to cut off and repaint the area
-the trouser belt isn't painted.


What is it with NECA and legs lately? They used to be pretty good at nailing proportions, now it's either long and spindly (Alien 3 Ripley, Sarah Connor) or short and stumpy (Ultimate T-1000s & T-800s) AND the ****ing one leg shorter than the other issue - which seems to be a problem with the way they are rigging the legs together inside the diaper sections. One leg always seems to be pulled up higher than the other and even when I think I've fixed it it just reverts back into a damn lean after a short time or when I repose.
 
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Y'all remember this^ a figure that is still quite important today because I'm not sure anyone else ever tackled it. NECA would undoubtedly make a better one now but so far they haven't attempted it for some reason.

Anyway one problem with that figure was always that the leg stance was primarily meant to suit an unexploded torso and not the ''Oh **** I've just been blown apart by a ****ing grenade!!'' pretzel man T-1000. See his leg positioning below:




Enter NECA's Ultimate Motorcycle Cop T-1000:






Mcfarlane top part, NECA bottom parts. I used the McFarlane duty belt with all the gear cut off to act as the trouser belt (because it hadn't been painted on the NECA, and I don't happen to have any paints right now)




^Also - I lengthened his stumpy legs. I popped off the foot part of the boots and instead used the shoes from the other T-1000 (galleria/Pescadero/Ultimate 1.0). Then I sliced the lace/tongue section off the MC cop boots and glued that on to sell it more. Ideally I'd have some sort of covering for the entire area (where you can see that the shoe is seperated) but I haven't thought of anything to use right now.






Witness this annoyance:


 
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