Media Resident Evil 4 - 5 - 6 (PS4 / XBONE)

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With Re 6 is happily sacrifice the 60fps if it meant upping the texture quality. Being as i mostly PC game now and ive got over the honeymoon period of having games in 60 fps that consoles have at 30 i can see the drawbacks in terms of artistic intent. The Resident Evil games i really think shouldnt be 60. It feels like an arcade game. Everything is too smooth, its like a cartoon. Everybody bangs on about " ohhh 60 fps! nice ! " well thats no good if the textures look like crap when you look closer at them. Especially for an atmospheric game. I know Re 6 is mostly action, but atleast at times when there isnt you dont want to be walking around tall oaks university with silky smooth 60fps surrounded by ps2 textures which it sounds like is going to happen. Upping framerate is a cheap way to trick people in to thinking the game looks better.
 
Some RE6 (PS4) "Remaster" info, from a Gaf user:


The PS4 version is running at the graphical equivalent of about medium settings of the PC version at 1080p/60 FPS.

I left motion blur on on the PC version (on PC it can be turned off) but motion blurring is used much less on the PC version.
Lighting and beams from the flashlights are not as good on PS4 either.
If I had to guess, the PS4 version is about the same as medium settings or medium with some low settings on the PC version

The PS4 version of Resident Evil 6 does not have AA. Or at least not full AA. PS4 version also has more motion blur.


PC Max settings screenshots I took on 25 out of 40 brightness setting:

PC version Max Settings. FXAA3XHQ on.


https://abload.de/img/bh62016-03-2510-01-53fhqbw.png
https://abload.de/img/bh62016-03-2509-44-073hp2h.png
https://abload.de/img/bh62016-03-2509-48-04w7pap.png
https://abload.de/img/bh62016-03-2509-59-01yqr4g.png
https://abload.de/img/bh62016-03-2510-09-13iqquo.png
https://abload.de/img/bh62016-03-2510-12-13nlpuz.png


The PS4 version with brightness turned up to 40 out of 40 brightness is still darker than the PC version on Max Settings at only 25 brightness:

PS4 version:


https://abload.de/img/mygreatcapturescreenshlodb.png
https://abload.de/img/mygreatcapturescreensghrdr.png
https://abload.de/img/mygreatcapturescreensfcp7c.png
https://abload.de/img/mygreatcapturescreensgmoiu.png
https://abload.de/img/mygreatcapturescreensdpoto.png
https://abload.de/img/mygreatcapturescreensoqorq.png


-VIDEO of me playing the PS4 version. Helena NO MERCY mercenaries mode on Creature Factory map.



-Rescuing Deborah and boss fight (PS4):


tumblr_inline_o42uayy2ne1qb8ae9_500.gif
 
With Re 6 is happily sacrifice the 60fps if it meant upping the texture quality. Being as i mostly PC game now and ive got over the honeymoon period of having games in 60 fps that consoles have at 30 i can see the drawbacks in terms of artistic intent. The Resident Evil games i really think shouldnt be 60. It feels like an arcade game. Everything is too smooth, its like a cartoon. Everybody bangs on about " ohhh 60 fps! nice ! " well thats no good if the textures look like crap when you look closer at them. Especially for an atmospheric game. I know Re 6 is mostly action, but atleast at times when there isnt you dont want to be walking around tall oaks university with silky smooth 60fps surrounded by ps2 textures which it sounds like is going to happen. Upping framerate is a cheap way to trick people in to thinking the game looks better.

:confused:

A game doesn`t look better running at 60 fps, a game just runs better, smooth and fluid.Thats all, Besides, the controls, and aiming feels better and accurate at 60fps ( and that's a fact). Curiously that wasn't an issue with the Old & classic RE games running at 30fps ( Remake, 0, 1,,2, 3) but however, this is and issue with RE6, which is basically a Third person action Shooter, unlike the classic RE games

Anyways, the real problem with the old RE6 versions (Ps360) is that the frame rate feels choppy/stutter cause the frame rate wasn't 30fps solid .. And that is'nt good by no means :wink1:

Sorry pal, but I can't post the Frame rate videos separately: :monkey3
Face-Off: Resident Evil 6 • Eurogamer.net


Edit: I tried the first episode of Revelations 2 on 360 and PS4 a few months ago,( this game runs at 60fps on PS4) And It feels far better on PS4 than on PS3 or 360 versions (Both "old gen" versions of Revelations 2, have the same and annoying frame rate drop issues than RE6). . In the case of the Remake or RE0, I'd preffer 30fps (solid) with all settings in Ultra/Max, than 60fps, because (Speaking of gameplay-wise) it makes no difference.
 
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You're missing the point of what Kiva said :lol. He's stating that the play-style, and the experience of RE benefits more from 30 fps as compared to 60 fps. In some ways I agree, because if you're playing REmake at 30 fps, the clunkiness of the controls does add to the horror experience.

It's really up to personal preference on whether you prefer 30 or 60 FPS. You also have to keep in mind that while some games are more responsive at 60 fps, other games look too smooth - with a "Soap Opera" effect in the visuals. That doesn't really look too good for cutscenes, especially (especially considering that movies are filmed around 24 FPS).
 
You're missing the point of what Kiva said :lol. He's stating that the play-style, and the experience of RE benefits more from 30 fps as compared to 60 fps. In some ways I agree, because if you're ]playing REmake at 30 fps, the clunkiness of the controls does add to the horror experience.

It's really up to personal preference on whether you prefer 30 or 60 FPS. You also have to keep in mind that while some games are more responsive at 60 fps, other games look too smooth - with a "Soap Opera" effect in the visuals. That doesn't really look too good for cutscenes, especially (especially considering that movies are filmed around 24 FPS).



I edited my last post before checking yours, but YES I agree with your second paragraph, and with him in some points.(except what I explained,)

Let's clarify this; I don`t want 60fps on every single game! :lol, but Ithink that playing at 60fps on FPS or TPS games ( Sorry but RE6 is basically a TPS, and not a survival Horror. kind of game like the classics :lol,) It`s more satisfying than 30fps (gameplay-Wise).. However, playing a 30fps game with regular fps drops between 22 and 30fps like RE6 (It's the game we were talking about and my point ) doesn't feel more "cinematic" during gameplay (it feels choopy as hell ) and neither a better experience .:(
 
I got 6 on steam Today for 16 bucks I think? It looks really really great completely maxed out. They also had Zero and one at a sale price and got them both. Can't wait to play those after 6.


I hate these Steam "out of nowhere" sales...
 
A game doesn`t look better running at 60 fps, a game just runs better, smooth and fluid.Thats all
60 FPS tricks people in to thinking the game looks better than it actually is. People that dont know any better are tricked by it. I know better, i assume you do. Watch part 1 of various Resident Evil Revelations 2 lets playes when the gameplay starts and they are like " ohhh 60fps ! pretty! " and the textures in that game are terrible, its a budget game to the point you literally do the same level twice in a row each time with some alterations so they can get use of the assets. But i for years have had people come around to my house and ill put on a game they like on the console on to my PC, ill lower textures and lighting to low so the framerate is as high as it can be. And my nephew is an arkham game maniac, he just free roams in them for hours for fun. When i put all my settings on low but the framerate is high he is like " woah that looks great ".

a game just runs better, smooth and fluid.Thats all, Besides, the controls, and aiming feels better and accurate at 60fps ( and that's a fact).

Ill agree that it runs better and is more fluid. But thats why its a bad thing. I've never, ever been in a situation in any of the modern Resident Evil games that ran at 30 and think " oh for god sake if i was running this in 60fps i would of been able to headshot that guy there ! " i dotn think ive missed a single shot unless its down to a stutter in loading and the frames skip.

And again, the issue goes down to my very first sentence. They are willingly keeping the visual detail on the game low just to have the framerate high. The one thing that i dont think makes a single bit of difference is being added to the game and the whole point of getting new games and a more powerful console is to boost textures, lighting and anti aliasing and all that is seemingly taking a back seat. If the games ran at 15 fps you'd adapt to playing the game at 15 fps. Framesrates are overrated.
 
I don’t think frame rates are so overrated Kiva.

For example: Silent films running between 16 and 20 frames, but it wasn’t perceived fluid, neither at that time nor now either, and THAT was precisely the reason to increase the number of frames up to 24. Why 24 fps?? Easy, that’s because the human eye is designed in that way, I mean, we perceive fluid movement/motion (or smoothness) from a particular number of frames. (and not less)

The other important reason (At that time) was a matter of money/budget, Nowadays 24 fps is the current standard in the film industry, but nevertheless, at that time, increase the number of frames above 24 fps meant more money..

A game running at 15fps is a TERRIBLE thing man!,:horror No matter the resolution, Max settings, ultra High Textures, assets, AA, post-process effects, filters, 4K resolution or whatever you want.. Visually speaking this is something very annoying to the human eye.:google

The same applies when a game doesn’t have an stable frame rate (specially games running at 30fps), and my point about RE6 (Ps360). A game with an unstable Frame rate, which oscillates regularly between 22fps and 30fps is something really annoying (visually speaking), THIS has something to do with the current HDTV’s hertz frequency and interpolation system, jumping or skipping frames which don’t match with the TV’s frequency.. Therefore, these mismatched frames are not shown on screen (which means; A Stutter/choopy frame rate ) and it also affects to the gameplay itself (less responsive or worse aiming for example), for other technical reasons. In short: Frame-rates (30-24-60) should be solid.

Personally, a solid frame rate is something very important to me (visually speaking would it be one of the most clearly). And about 30fps or 60fps.. Well, that depends of the game itself (Genre) and personal preferences. 60 fps in TPS or FPS games seem more satisfying to me as I said before, although in other kind of games I don’t care, and in that case I still prefer 30fps (rock-solid) and other visual enhancements (Max/Ultra settings you know) instead.

Anyways, I think I can understand what happens to your nephew when he is playing a game running at 60fps, in fact It’s a bit “tricky” and at the same time it’s something technically true, (Once again this has something to do with the frames and the current interpolation system but in a different way). This happens only with a game in motion: When he plays at 30fps the other half of interleaved frames (30fps not shown on screen) are perceived “fuzzily” in motion (everything looks fuzzier or blurred in motion) whilst when he plays at 60fps he perceives everything Sharper and cleaner in motion (or at least that's the feeling he has. ) Right?
 
The nightmare continuous in 1080p. Who's downloading 6? :lol


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Anyways, I think I can understand what happens to your nephew when he is playing a game running at 60fps, in fact It’s a bit “tricky” and at the same time it’s something technically true, (Once again this has something to do with the frames and the current interpolation system but in a different way). This happens only with a game in motion: When he plays at 30fps the other half of interleaved frames (30fps not shown on screen) are perceived “fuzzily” in motion (everything looks fuzzier or blurred in motion) whilst when he plays at 60fps he perceives everything Sharper and cleaner in motion (or at least that's the feeling he has. ) Right?

Think it would have been much easier to just call it what it is: motion blur. It's used to hide lower framerates. So when at 60fps and with motion blur turned off, games just naturally look for fluid.
 
Think it would have been much easier to just call it what it is: motion blur. It's used to hide lower framerates. So when at 60fps and with motion blur turned off, games just naturally look for fluid.

Nope, We're talking about different things pal :lol

When you're playing any game on a HDTV, the hertz/Hz frequency Is always set to 60Hz mode (0r 60fps). If the game it's running at 30fps, then there are 30 interleaved frames per second (30fps = half of 60fps) which are not shown on screen, and therefore we perceive these not shown interleaved frames fuzzily through our eyes (game in motion) .. BUT when a game it's running at 60fps, then, all frames (60hz= 60fps) are shown on screen and we perceive it in motion (our eyes) . Everything looks cleaner and sharper to our eyes in motion when a game it's running at 60fps because of this, and that's what I meant... That's not "Motion blur", cause Motion blur it's a technique to recreate or improve a sense of fluidity ( for 24fps, 30fps,or 60fps etc..or even hide lower/ unstable framerates purposes if you want) and that's you're talking about my friend :lol

For example, (and speaking of your Motion Blur); Most of the current HD Tv's (Real 120hz or more) have some kind of special frames interpolation system Feature ( It's called: Motion plus, Motion flow, Theater mode, Truemotion etc.. This depends of the Tv's Brand/ Manufacturer). Some TV's just use a kind of "Motion blur" algorithm to recreate that sense of fluidity, or better smoothness between frames in motion, while others use a system what it does is repeating the last frame consecutively, (If a game it's running at 30fps, each frame it's shown twice in order to reach 60fps - 60hz,) however those frames are not "new frames" obviously ( each real frame it's duplicated ).Or even using both combined systems (Repeating frames + Motion Blur)..

Edit: And of course, if you activate this special feature on your TV, then the Imput lag (ms) increases A LOT!.:panic: That's not good for Gaming, and this is something pretty noticiable (frustrating and irritating) on very fast games, or specially, in games where you need a responsive and accurate control... Plus probably some distracting "image artifacts" in addition..
 
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The nightmare continuous in 1080p. Who's downloading 6? :lol


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Buying it since it'll be cheaper with my Best buy discount :lol

I'll wait until it drops to $5...because it will :lol

I wish they took away the multiplayer trophies in this version. I know you can still get the platinum, but do they really expect anyone to even play the multiplayer :lol
 
Hopeful HT will revisit the RE4 line. That would be epic.

The reveal of all those figures at once is still the highlight of my collecting days of HT. So exciting.
 
I'd be surprised we even see the RE6 line at this point, since it's in Arkham Batman purgatory.
 
Eh maybe next year it will go up for PO. I think it's been two years now of them being shown at cons.
 
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