plasmid303
Super Freak
Yeah those are bad examples for arguing the death of used sales. Kingdoms of Alamur beats expectations sells 1.2 million but doesn't make money, how is that the used game market's fault? The game's budget was too large for the expected return. If you expect to sell 1 million units your budget should reflect that.
Warhammer, lets not get started on THQ, they were a terrible company who had many issues.
lets look at Tomb Raider reboot, it sold I think 3.5 million copies a series high. But Square Enix needed between 5-6 million for it to be profitable. Well lets look at that for a second, the game was great but it had a Multiplayer mode no one asked for or cared about. There are large problems in the industry and used games is just a scapegoat.
Dark Souls sells 2 million units is a hit with players and is a financial success. Because Namco Bandai were aware of the player base for this type of game from its predecessor Demon's Souls so the game's budget was set accordingly and marketed properly. Now they are saying for Dark Souls 2 they are treating it like a AAA title and trying to expand it's player base so now the odds are Dark Souls 2 a game that will never appeal to the casual market will be considered a failure if it doesn't sell like 4 million units.
Every game has to have online because hey Call of Duty has online so does Halo and Gears and everyone loves these games....but people already have those games they may say I won't buy it unless it has online but in reality they already have their online games. Why would you want to play Warhammer a 3rd Person shooter that plays like Gears of War when you already have Gears of War. The people who are going to play Space Marine are Warhammer fans if you target them and budget accordingly you'll be fine. Expect it to sell like Gears of War (which I'm sure THQ expected) and your going to end up screwed.
Now do I think that publishers should get something out of Gamestop's used game business? Yes they should get a cut and that should have been worked out ages ago, instead we have used games as the latest in a line of reasons why games don't sell.
The people saying used games are the problem are the same who said rentals were killing the industry and that pirates were killing the industry. The industry is broken and instead of addressing the problems they are just trying to break it more in hopes that magically everything will be better.
Very well considered post, and I like that bit about unecessary multiplayer modes, which carries an extra dimension of irony because many developers shoehorn those modes into their games to discourage gamers from trading the game in.