bandito
Super Freak
I'm starting this new thread.... since people have started threads for far less...as a reference for handling your new Spidey fig.
Guide (& Review) to handle HT's 1/6 Amazing Spiderman body/shoulders.
Re: the Big Hoo Ha... MMS179... I'm writing this after 10 minutes of handling/evaluating Spidey's body
Pointers:
1. Though the body is based mostly on a slim TT, there are major differences especially regarding the upper torso, shoulder/clavicle and base of neck region.
This difference is what leads to the shoulder breaking incidences.
2. Unlike the slim TT in which the upper torso is made of hard ABS plastic, the exterior "skin" of the Spidey's upper torso is composed of Soft PVC. It gives the man boobies (pectorals) definition but it only covers the bottom 1/4 of the pectoral, the shoulder mechanism is exposed (not enclosed) in the upper torso. Directly under the suit is the shoulder joint. The ABS torso of the slim TT enclose the joint, it thus limits the joint assemble to not go beyond the enclosure of the torso. On Spidey there's no such limitation there's just the fabric of the suit wrapping around the joint assembly.
Pic: I overlay the location of the soft PVC exterior upper torso (in green) giving the body definition, it of course has internal ABS skeleton where the neck, shoulder, lower torso (and rubbery exterior) attaches to.....
3. The redesigned upper torso actually gives Spidey a broader shoulder than the slim TT.
Pic: Shoulders at the highest position for both figures
4. I suspect the same shoulder assembly of the slim TT is being used...It has approx. max 80 degrees of raising the arm (Pic below).
It's not especially unique to TT bodies. HT actually emphasis on the wrong warning, twisting the shoulder joint on the rolling-pin is far more dangerous.
Handling Spidey to prevent breakage:
Because the joint assembling is exposed just beneath the suit, you'll have to use your thumb and forefinger to hold the shoulder joint assembly (2 halves pressing against the rolling-pin) from moving and twist the rolling-pin joint with your other hand.
Pic: My one pose to show it's possible to touch the head... (hands behind the head pose... not quite in the movie)
Guide (& Review) to handle HT's 1/6 Amazing Spiderman body/shoulders.
Re: the Big Hoo Ha... MMS179... I'm writing this after 10 minutes of handling/evaluating Spidey's body
Pointers:
1. Though the body is based mostly on a slim TT, there are major differences especially regarding the upper torso, shoulder/clavicle and base of neck region.
This difference is what leads to the shoulder breaking incidences.
2. Unlike the slim TT in which the upper torso is made of hard ABS plastic, the exterior "skin" of the Spidey's upper torso is composed of Soft PVC. It gives the man boobies (pectorals) definition but it only covers the bottom 1/4 of the pectoral, the shoulder mechanism is exposed (not enclosed) in the upper torso. Directly under the suit is the shoulder joint. The ABS torso of the slim TT enclose the joint, it thus limits the joint assemble to not go beyond the enclosure of the torso. On Spidey there's no such limitation there's just the fabric of the suit wrapping around the joint assembly.
Pic: I overlay the location of the soft PVC exterior upper torso (in green) giving the body definition, it of course has internal ABS skeleton where the neck, shoulder, lower torso (and rubbery exterior) attaches to.....
3. The redesigned upper torso actually gives Spidey a broader shoulder than the slim TT.
Pic: Shoulders at the highest position for both figures
4. I suspect the same shoulder assembly of the slim TT is being used...It has approx. max 80 degrees of raising the arm (Pic below).
It's not especially unique to TT bodies. HT actually emphasis on the wrong warning, twisting the shoulder joint on the rolling-pin is far more dangerous.
Handling Spidey to prevent breakage:
Because the joint assembling is exposed just beneath the suit, you'll have to use your thumb and forefinger to hold the shoulder joint assembly (2 halves pressing against the rolling-pin) from moving and twist the rolling-pin joint with your other hand.
Pic: My one pose to show it's possible to touch the head... (hands behind the head pose... not quite in the movie)
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