Gears of War 2

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During Microsoft's keynote at the GDC this year, Cliffy B said the following...

Gears 1 was a setup. It was an appetizer for all the characters, the environments, the game play mechanics we introduced in the first. Gears 2 is going to be bigger, better, far more bad ass than the first game in every way.

I'm also pretty sure Gears 2 will be using the new latest version of Epic's Unreal Engine! :rock
 
This game is SO gonna kick ass. I can't to play some co-op with the Freaks and then pwn noobs in multiplayer! :emperor
 
interesting new details


4 new characters


Tai Kaliso: While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you’ll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad.

Chairman Prescott: Lots of gamers found themselves wondering if Marcus’ domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead.

Dizzy: In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck "Betty", he's a colorful new addition to the cast.

Maria Santiago: When Emergence Day struck, Dom's wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love - his very personal quest to find her is a major part of the story that unfolds in Gears 2.

Drop in and drop out co-op.
Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts.

COG Centaur tank.
Takes the best parts of a monster truck and a military tank and combines them. There's a dedicated level where you'll pilot one.

Shut up! button
Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system - focused facial close ups, shifting dramatic angles, but the player is still in control. There is a "SHUT UP" button that will let you have Marcus end the conversation early and get back to the action. Unfortunately it won't work on Kop or Dazza in multiplayer.

New Weapons
No specific details, but the active reloads on these will be different from before.

New Enemies
including Locust healers and "chanters" that will need to be taken out quickly.


Other Interesting Stuff
Collectible COG tags now can be examined to see who the owner was and learn about them.

Floating robot has a video screen so you can now see Anya.

Many achievements can be done in single player or multiplayer, and you will be able to track your progress through the Journal menu.
 
Info found by Keith posted in gears thread but I thought I'd repost it in here

With the scheduled release of Gears of War 2 less than eight months away, Epic games and Microsoft are slowly beginning to loosen the information valve on the highly-anticipated sequel, first at the Game Developers Conference in February and now in the most recent issue of Game Informer magazine, which has already reached some subscribers.

A few of those magnanimous folks were kind enough to share their impressions of GI's Gears 2 cover story on the NeoGaf forums today, and we dutifully formed our impressions of their impressions, which we shall impress upon you here.

According to the article, the basic gameplay of Gears will return in the sequel. The familiar sticky cover system will be back but slightly tweaked to make it harder to hit characters hiding behind stone walls, barricades or whatever else litters the battlefield.

Many of the first game's weapons will return, and active reloads will be back with minor (undisclosed) alterations. As many Gears watchers predicted, chainsaw duels will now be part of the experience, and a smattering of new weapons will be included, too. The article specifically mentions poison grenades (oh, the multiplayer possibilities) and something called a Gorgon burst pistol. If it's anywhere near as sweet as the Boltok pistol from the first game, we'll take three.

Much of the piece focuses on Gears of War 2's technical advances, which appear to be plentiful. Gamers who followed Epic's GDC appearance will be familiar with the terms "ambient occlusion" and "soft-body physics." Yes, they'll be included, as will hordes of independently animated on-screen enemies, advanced cinematic lighting and bumped-up water effects, all part of the new newest version of Unreal Engine 3.

The GI article is thin on multiplayer details, but the mag does confirm that a re-imagined version of the Gridlock map from the first game will be back. Co-op play will return and, in keeping with current trends, will allow players to drop-in and out of games dynamically. In a change from Gears of War, the sequel will allow each player to choose different difficulty levels in a co-op game, and those choices will affect each player's experience when the team splits up.

Gears 2 will also add a difficulty level at the low end of the scale that promises to make the sequel even more approachable for casual gamers, but the higher difficulty settings will remain "truly devastating," GI says.

We still don't know much about the sequel's storyline, which Epic promises will be more fleshed-out that its predecessor, which had something to do with Emergence Day, some dudes with guns and emulsion.

Delta Squad is split up when the sequel opens, and at least four new characters will be introduced as the story unfolds. Tai Kaliso is described as a spiritual warrior; Chairman Prescott is Hoffman's dictatorial boss; Dizzy is a Stranded soldier/truck driver; and Maria Santiago is the wife of Marcus Fenix's partner Dom, who embarks on a personal mission to save her in Gears of War 2.

The forced walking scenes that masked load times in the first game have also been replaced with a new system that is apparently more bearable than watching Marcus walk around with his finger in his ear while grunting at the disembodied voice of Anya. She'll play more of a role in the sequel, too, finally getting her face in the action as an image on a video screen.

There's still a lot we don't know about Gears of War 2. Will we fight the Locust Queen? Will the active-reload downing mechanism of the Longshot rifle return? Will multiplayer remain basically the same, or will Epic go for a wildly different setup? So far, CliffyB and crew aren't doling out those details.
 
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