Were you one of the 16 who worked on Grayskull in 2 weeks time?
unless you were there,who knows really how things were suppose to be played out or what accessories were in or out for CG
No, that's actually my point!
None of us can know if that was enough time or not enough time. Whether the some of the things turned out the way they did because of the time frame, or not. As a creative person working in a creative field that involves some manufacturing as well, I CAN say that sometimes you're called upon to do something in a short time frame simply because that's all the time that you can allot to it, and that the results can be just as great as they would have been with a longer period with "all hands on deck." In the end, it doesn't matter if it WASN'T enough time. The realities of business make you grow up fast and accept things that are imperfect. Or you don't make it long in the business world. That's my experience, at least. Again, it's not about saying the Castle is perfect. It's about being realistic about what the issues might be, what can be fixed, and what is just going to amount to fandom *****ing.
you can't always believe what Toyguru says,he may be a fan,but his salaried job is to sell toys and that is foremost what is most important to him,no matter what line he feeds us all
But this highlights one of the things I find most amusing about all of this. I think a certain amount of skepticism is very healthy. But some people want to have it both ways. They want to be totally skeptical of everything Scott says, but when it comes to the changes made to the Castle, they want to act as though, back then, they believed ABSOLUTELY EVERYTHING he said to a tee.
I just don't get it! Maybe that's why I don't have an issue with this castle? At least not as much as some people do? I thought it was made abundantly clear changes could happen, so when they did... while I don't love all of them... most I can live with and I certainly wasn't surprised. If they can lower the jawbridge to make more room for figures in the doorway while it's open, I think it's awesome. I'd also love for them to eliminated the floating platform above the computer room that I think looks awkward and encroaches on the floor below. But I haven't seen a ton of people talking about that so I doubt it's even on their radar.
I also have faith in certain fans who saw it in person and thought it was huge in person. So that alleviates my worries, somewhat. I do feel like there's some "furniture shopping" going on here. You know how you can go pick out a couch and it seems reasonably sized at the store, but HUGE once you get it home? I think there's a little bit of that too, though of course there's no denying that there are still clearance issues, and the dungeon door is very silly where it's placed now.
Believe me, if they cut a ton of crap or the paint deco turns out crappy at SDCC I'll be cancelling my pre-order too! I'm not going to just blindly shell out money for this thing. But, at the same time, I just see a lot of people jumping to a lot of conclusions because they don't know the full score. And I've been on the other side of this. I'm a Senior Art Director for a large hobby company, and they have VERY passionate fans with message board after message board full of people with all these theories and assumptions that are SO far off base. And we just turn to each other and say "if they only knew!"
So I tend to keep that in mind when I'm the passionate fan talking about stuff where I don't have a ton of insight into the realities of producing something.