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  1. #21
    Super Freak
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    Default Re: Spider-Man [PS4 Insomniac] Game

    Quote Originally Posted by Jameson Rook View Post
    My favorite Spider-Man game was the PS1 original. Haven't played a Spider-Man game since the SM3 in 2007 though.
    The swinging was so flaccid in that. SM2 is the only one that felt like gravity existed.
    Were a Rescue Team. Not Assassins.

  2. #22
    Super Freak
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    SM2 was my favorite. I remember playing that game for hours just swinging around the city goofing off.

  3. #23
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    Didn't Bruce Campbell commentate the tutorial for all those games?
    Were a Rescue Team. Not Assassins.

  4. #24
    New info from game Informer I got from shh



    You start off with the traditional suit
    They don't explain the white spider, but do explain some aspects of the new suit, the red parts on the suit are made for armor reinforcement, where he might get hit the most and the blue parts are used for flexibility in order to traverse easier
    They saw silhouettes of a dozen suits, but they said there would be more in the final game
    It seems like certain suits will have their own abilities
    Combat:
    It's fast and fluid
    Spider-Man jumps from one enemy to the next with ease
    All about giving the player choices; webbing up and using items, fighting enemies in the air, using gadgets, finishing moves.
    Peter Parker:
    The part that they got to play with Peter Parker is the one we see in the PGW trailer at the F.E.A.S.T shelter
    Walk around the shelter interacting with various items, speaking to characters
    They compare it to those quiet moments in Uncharted games where people are walking around going about their business interacting with each other and various things in the environment
    The Open World:
    The city is densely packed with people and life. Saying that none of the details disappear when they are at a distance
    Can interact with citizens; take selfies with them, high five, finger guns
    Definitely Marvel's Universe; Avengers building, Wakandan Embassy
    Side Activities:
    One has you grabbing various backpacks that Peter has webbed up in the past , the one they picked up in the demo had and image Spider-Man's old webshooters
    Taskmaster has placed various bombs all over the city that need to be defused
    Earn crafting components for competing these missions, bonus objectives during them give you more materials
    Outposts that are run by Kingpin need to be taken down
    Seems like Shocker bit from the trailer is tied into a side mission
    Random crimes happen; robberies (actually get to go into interiors), car chases.
    Take photos of some golden cats that are strewn about by Black Cat
    Leveling System:
    Gain experience for doing various tasks; finding landmarks, combat, exploration.
    Various traversal upgrades; swing speed, faster launching
    Gadgets:
    Tripwire which we've seen in the demo
    Web bomb which incapacitates a group of enemies at once
    Spider Drone which can shoot webs of it's own at enemies
    DLC "City Never Sleeps":
    Committed to keeping people engaged after the main story
    Each will feature a unique villain, storyline, missions, challenges, and suits
    First one is called "The Heist" and features the Black Cat
    Minor Story Details:
    Mary Jane and Peter are not together at the time
    Game opens up with having to take down Kingpin
    Opens up in Peter's apartment showing some daily bugle cut outs of Vulture, Electro, Scorpion and Rhino. Doesn't confirm them as villains in the game, just that some cutouts of them getting captured by Spider-Man are there.
    The best part is the quote at the end:

    "I walked away from Spider-Man with one word in mind: Amazing. Insomniac is poised to do for Spider-Man what Rocksteady did for Batman. Only experienced a small part of what will be in the final product, but what I played is exactly what I want from a Spider-Man game

    __________________

  5. #25
    Man Iím so stoked for this. If anyone needs video game recognition and great games itís spidey. We havenít had a good game since 2004

  6. #26
    Super Freak
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    The little bit of swinging that was show looked excellent. Spidey needs heavy animation and frames for it to look true to the character. I just hope it doesn't feel like floating.
    Were a Rescue Team. Not Assassins.

  7. #27
    Last Spidey game I played was for Dreamcast and it is still by far my all time Spider-Man game. This one looks incredible but sadly I don't have a PS4.

  8. #28
    Quote Originally Posted by ironwez20 View Post
    New info from game Informer I got from shh



    You start off with the traditional suit
    They don't explain the white spider, but do explain some aspects of the new suit, the red parts on the suit are made for armor reinforcement, where he might get hit the most and the blue parts are used for flexibility in order to traverse easier
    They saw silhouettes of a dozen suits, but they said there would be more in the final game
    It seems like certain suits will have their own abilities
    Combat:
    It's fast and fluid
    Spider-Man jumps from one enemy to the next with ease
    All about giving the player choices; webbing up and using items, fighting enemies in the air, using gadgets, finishing moves.
    Peter Parker:
    The part that they got to play with Peter Parker is the one we see in the PGW trailer at the F.E.A.S.T shelter
    Walk around the shelter interacting with various items, speaking to characters
    They compare it to those quiet moments in Uncharted games where people are walking around going about their business interacting with each other and various things in the environment
    The Open World:
    The city is densely packed with people and life. Saying that none of the details disappear when they are at a distance
    Can interact with citizens; take selfies with them, high five, finger guns
    Definitely Marvel's Universe; Avengers building, Wakandan Embassy
    Side Activities:
    One has you grabbing various backpacks that Peter has webbed up in the past , the one they picked up in the demo had and image Spider-Man's old webshooters
    Taskmaster has placed various bombs all over the city that need to be defused
    Earn crafting components for competing these missions, bonus objectives during them give you more materials
    Outposts that are run by Kingpin need to be taken down
    Seems like Shocker bit from the trailer is tied into a side mission
    Random crimes happen; robberies (actually get to go into interiors), car chases.
    Take photos of some golden cats that are strewn about by Black Cat
    Leveling System:
    Gain experience for doing various tasks; finding landmarks, combat, exploration.
    Various traversal upgrades; swing speed, faster launching
    Gadgets:
    Tripwire which we've seen in the demo
    Web bomb which incapacitates a group of enemies at once
    Spider Drone which can shoot webs of it's own at enemies
    DLC "City Never Sleeps":
    Committed to keeping people engaged after the main story
    Each will feature a unique villain, storyline, missions, challenges, and suits
    First one is called "The Heist" and features the Black Cat
    Minor Story Details:
    Mary Jane and Peter are not together at the time
    Game opens up with having to take down Kingpin
    Opens up in Peter's apartment showing some daily bugle cut outs of Vulture, Electro, Scorpion and Rhino. Doesn't confirm them as villains in the game, just that some cutouts of them getting captured by Spider-Man are there.
    The best part is the quote at the end:

    "I walked away from Spider-Man with one word in mind: Amazing. Insomniac is poised to do for Spider-Man what Rocksteady did for Batman. Only experienced a small part of what will be in the final product, but what I played is exactly what I want from a Spider-Man game

    __________________
    Thanks for that, man! I was excited for this game before, but that info just turned it up to 11.

  9. #29
    Super Freak
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    Oh, look! Another unnecessary thread.

    http://www.sideshowcollectors.com/fo...ght=Spider-Man
    It is more difficult to talk about things and events (instead of persons), because this requires a certain amount of intelligence, reflection and information. If we are to talk of things, we must know something about them. (c)

  10. #30
    Super Freak
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    This looks great. I'm assuming it's definitely getting pro graphics enhancement options for 4K displays.

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